﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace InteractionFramework
{
    public interface ICanEnterCombat
    {

        /// <summary>
        /// Enter Combat mode -- triggered by initiator
        /// </summary>
        /// <param name="friends">null if none</param>
        /// <param name="neutral">null if none</param>
        /// <param name="surprise">True if surprise</param>
        void enterCombat(List<ICanEnterCombat> enemies, List<ICanEnterCombat> friends, List<ICanEnterCombat> neutral, bool surprise);
    }
}
